Skip to main content

How to Make 3D Video Game Models

A 3d Model is a three-dimensional object you put into a video game. The most common model is that of the player in the game. But it can also be almost anything else you can imagine. Here is an overview of how you make 3D models for video games.

When you make a video game most of the design is done the same way an architect would design a city or a building. It is all very static. You define the shapes of the objects then you insert textures and colors. But this is just the static world that everything happens inside. The real adventure of a video game comes when the models are inserted into the game. And if you are learning how to make a video game using some of the more common software like Reality Factory you don't have a whole lot of options for making models. This is where 3D modeling software comes in.

To Make a 3D Model you need some 3D modeling software

There are many different modeling software applications and most of them are very suitable for making models for games. Some of the more popular packages are:


Maya - A high end 3d modeling package, which is used by professionals and often, used to make movies. It also has a scaled down version which is more affordable
3Ds Max - Another high end modeling package that is very popular within the game making industry
Lightwave - This is a professional package at a reasonable cost. If you are serious about 3d modeling this is a good option
Blender - This is a free open source software package that has some amazing abilities. If you have no budget this is the way to go.
Milkshape 3D - Very inexpensive and easy to use 3d modeling package. They have a nice 30-day free trial period which gives you then chance to learn and test before you buy.

How is a 3D model made?

There are a few different paths to making a model for a video game. Here is a generic overview of the process steps.


You design a skeleton of your model. Think of this as the bones and joints underneath. You won't see any of this when you play the game but these bones and joints are very necessary because they tell the game how the model moves. Exactly the same way your bones and joints define how you move.
You design a colorless and texture-less skin around the bones and joints. This is how your model will look in shape.
You color in the skin to get the exact look of the model. This is the details of the model. You make the final look here by putting in eyes, clothes, or anything else.
You define how your model will behave. You tell the model what joints will move in what directions. This is a big time saver with modeling software because you just tell it the beginning and ending locations and the software draws in all the middle steps.
You export the model into a format that video game design software understands. 3D modeling software has this export tool built in and most programs will export to a wide variety of formats for lots of game development software.

Making 3D video game models is not a really hard process and in no time you can make some nice models for your games. But, modeling is a profession that some people devote full time efforts to. If you want to get really good at modeling you are going to have to put in many hours of practice and you are going to have to develop your talents as an artist.

Comments

Popular posts from this blog

Extrude boss featured solidworks

When we create an extrude boss featured solidworks, we can determine the parameters for extrudes Boss with a lot of ways, To create an extrude feature: Create a sketch. Click one of the extrude tools: Extruded Boss/Base on the Features toolbar, or click Insert, Boss/Base, Extrude Extruded Cut on the Features toolbar, or click Insert, Cut, Extrude Extruded Surface on the Surfaces toolbar, or click Insert, Surface, Extrude Set the PropertyManager options. To extrude in both directions from the sketch plane, set the PropertyManager options in Direction 1 and Direction 2. To extrude as a thin feature, set the PropertyManager options in Thin Feature. When you drag the manipulator to set the size, an Instant3D ruler appears so you can set precise values. Click .Blind. Extends the feature from the sketch plane for a specified distance. Through All. Extends the feature from the sketch plane through all existing geometry. Up To Next. Extends the feature fro…

Solidworks tutorial Sketch smart dimension

To use sketch smart dimension is very easy. We dimension 2D or 3D sketch entities with the Smart Dimension tool. We can drag or delete a dimension while the Smart Dimension tool is active. Dimension types are determined by the sketch entities you select. For some types of dimensions (point-to-point, angular, circular), the location where you place the dimension also affects the type of dimension that is added Start program SolidWorks and begin open a new part. Select the Front Plane and sketching. Make a sketch of the line consisting of four rows and three dimensions. Make sure the lower left corner of the sketch is the origin. Click on the Arc Tangent in the PropertyManager. Click on the right end of the horizontal line above. Place the tip of the arc at the tip end of a horizontal line above. Press the button to end the command line. Set the dimensions for the bow that we just created Click on the Smart dimension in-Command Manager. Create a dimension for each line of 60, 30, 20 Cl…

Basic Concepts 3D Solidworks

Basic Concepts • A SolidWorks model consists of parts, assemblies, and drawings. • Typically, you begin with a sketch, create a base feature, and then add more features to your model. (You can also begin with an imported surface or solid geometry.) • You are free to refine your design by adding, changing, or reordering features. • Associativity between parts, assemblies, and drawings assures that changes made to one view are automatically made to all other views. • You can generate drawings or assemblies at any time in the design process. • The SolidWorks software lets you customize functionality to suit your needs. • Click Tools, Options on the main menu to display the available System Options and Document Properties tabs. • The SolidWorks software saves your work for you. The auto recover option automatically saves information about your active part, assembly, or drawing document so you do not lose your work in case of a system crash. To set this option, click Tools, Options. On th…